• Mr. John, I attended the program held at Cranston High School East last Thursday. It was one of the most amazing educational opportunities the DOT has ever sponsored! Over the past nineteen years, I have been involved with high schools in Providence, Cranston and East Greenwich; the ThinkFast Interactive Awareness program was certainly the most… Read more »

    - Cranston Public Schools
  • Hi Tim, The ThinkFast Interactive Aawareness program was absolutely amazing!!! The teachers and counselors could not stop praising your team. The students were engaged during the entire presentation and they held their attention through the entire 2 hour game. One of the counselors has already mentioned to Ms. Crisp that we should have you all… Read more »

    - Gennifer Jones – Meharry Medical College
  • Mr. John, Great speaking with you today! I was really impressed by your ThinkFast Interactive Awareness production and its ability to motivate, engage, and provide awareness to the students of Gibbs High School in Knoxville Tennessee. Some things I think you will be pleased to know your program is doing from a theoretical perspective: Provide… Read more »

    - Holly Errigo – University of Tennessee

Holly Errigo – University of Tennessee

Posted by on Jun 25, 2013 in | No Comments

Mr. John,

Great speaking with you today!

I was really impressed by your ThinkFast Interactive Awareness production and its ability to motivate, engage, and provide awareness to the students of Gibbs High School in Knoxville Tennessee.

Some things I think you will be pleased to know your program is doing from a theoretical perspective:

Provide students with “memory hooks” The process of memory retrieval: the number one way to elicit or trigger recall is by association.

Provide a clue or stimulus that triggers EMOTION.

Visual games involve limbic functioning as well as visual memory
These types of learning activities are the mental counterpart to memory and make learning a fun, enthusiastic and challenging experience.

1. Verbal-Linguistic (word smart) through retrieval of statistical information 2. Logical-Mathematical (logic smart) 3. Visual-Spatial (picture smart) 4. Bodily-Kinesthetic (body smart) 5. Musical-Rhythmic (music smart) 6. Interpersonal (people smart) countries (self smart) 8. Naturalist (environment smart) 9. Existential (pondering the questions of existence)

I believe your program engages all of these different intelligence’s for all the many different types of learners that exist.

I saw kids being creative through talent sharing, thinking analytically while answering statistical questions individually on keypads, students were engaged through the music and visual integration of popular culture, interacting and collaborating in small groups of peers, they were able to move their bodies freely, they had to respond quickly to their environment, and question their own actions in relation to the concept of drug and alcohol use/abuse.

I was most impressed with the way the slides and questions in ThinkFast Interactive moved between a “hook” or question that related to popular culture, and then while it had the student’s interest, shifted to a slide that got them thinking about the information or objective of what they wanted them to retain through the ThinkFast Interactive program.

I believe this program creates a unique and unforgettable experience that the students will always remember! If they cannot remember all of it they may remember some “good” sensation or aspect and then relate that to the intended association recreated through the program, the desire for them to not use drugs or alcohol in an abusive or harmful way.

Please stay in touch!